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Rules

Printable Rules

Opticall Rules Objective The last remaining player is the winner. If you have no cards in your hand and won’t be receiving any you are eliminated from the game. Easy setup (The classic setup is on the next page) If this is your first time playing, begin by dealing 7 cards to each player. The player to the left of the dealer plays first. Card Value Card values from lowest to highest are: Special, Eclipse, Red, Orange, Yellow, Green, Blue, Purple. The two suits are equal value: Sun and Moon. There are three special cards that are explained on the next page (Reset, Spectrum, and Black Sheep). On a your turn You must play at least one card ​ face-down​ on the play pile announcing a quantity, a color, and suit (i.e. “one yellow moon”). Your play must be announced as the same color or a higher valued color as the previous play (if you do not have a high enough color you ​ must​ lie). If the play pile is empty then any color can be announced (the game begins with an empty play pile). Playing Multiples If you want to play multiple cards on your turn, you must announce them as identical (the color and suit must match i.e. “two green suns”). Eclipses can also be played as a multiple (i.e. “two eclipses”). Wait until after the next player has played to then draw an equal amount of cards back from the deck. (i.e. if you played three cards draw three back. If four were played, draw four. And so on.) If a player is caught lying on a multiple they ​ do not​ draw any cards. Calling a play After every play, any other player may check if that play was a lie, by placing a card (calling card) from their hand ​ face-down​ on the table in front of them and saying “I call”. More than one person can call a play as explained on the next page*. After a call has been made the last play on the pile is revealed. Revealed as the truth If it’s revealed as announced (the truth), the calling card is given to the player who made the play. Play continues from that color (i.e. announced as a blue moon, revealed as a blue moon. The next player must announce their play as blue or higher) Revealed as a lie If it’s revealed differently than announced (a lie), the calling card is discarded and the caller draws two new cards. The play pile is then discarded. Play continues with an empty pile for the next player, allowing them to play any color. The turn order always stays the same. Calling a play doesn't change who plays next. *If more than one player calls the play, those players reveal their calling cards when the play is revealed. Whoever has the highest valued card will make the call. The others will take their card back into their hand. If there's still a tie, the player sitting on the right hand side of whoevers turn it is will make the call. Using your final card as a calling card When using your final card as a calling card, you will make the call before any cards are revealed, forcing other players to take their calling cards back into their hand. If more than one player calls with their final card, the calling player sitting on the right hand side of whoever’s turn it is will make the call. Using your final card as a play When playing your final card you will draw one card back from the deck after the next player has played. If you’re caught lying, then you are eliminated and the rest of the players would continue playing. If you are called on while playing the truth with your last card you receive their calling card ​ and​ one card from the deck. If you run out of cards in the deck someone must gather the discard pile and shuffle it. That becomes the deck to draw from Special cards Reset:​ ​ Played face down and announced as “reset”. When played, move the play pile into the discard pile then play again on an empty pile. If reset is played as someone's final card, remember to draw a card before playing a second time. Any card can be announced as “reset”, if left uncalled the pile resets and you must play again on the empty pile (just like a real reset). Spectrum:​ ​ This card becomes a copy of the top card of the play pile played by the previous player (If spectrum is played on an empty pile it becomes an Eclipse). It’s typically announced as the previous play i.e. “a purple moon” after someone else played a purple moon. When called, the card below spectrum is also revealed confirming if it’s the truth or a lie. Black Sheep:​ ​ Black sheep is always revealed as a lie. It can be played like any other card (face down). If black sheep is called, the pile resets and the card used to call the lie goes to the player who played black sheep. Black Sheep is not announced as “black sheep” No cards are drawn from the deck for catching this lie. No cards are drawn from the deck if black sheep is revealed as part of a multiple (like any lie). Classic setup Begin by dealing an equal amount of cards to each player. This can be anywhere from 5-9 for each player (the dealer decides). Revealing to decide who starts the game Players may reveal Eclipse cards in a round, starting with the player left of the dealer. The player who reveals the most Eclipse cards plays first on the empty play pile. If players tie when revealing Eclipse cards (or no one reveals an eclipse), those players repeat this process with the remaining colors (Red, then Orange, then Yellow etc, ) until one player has revealed more cards then everyone else at the end of a round. If multiple players are still tied on the last round Purple, the cards are shuffled and redealt. After the starting player is decided, all cards revealed stay in your hand. Be careful about revealing too many cards before the main part of the game starts.